Select Page

Level 1: The Tutorial Most Product Creators Skipped

The Pattern Everyone Ignores Every few years, a small game studio drops something that resets the industry. Take Expedition 33—a recent example that perfectly illustrates the pattern. Look closer and you’ll notice the same formula: smaller teams, more ownership,...

Product Iteration on Steroids

In 1997, Valve Corporation faced every developer’s nightmare: their debut game Half-Life “wasn’t any fun.” Instead of adding more polish to a turd, they did something radical—scrapped everything and pioneered “design by doing.”...